Welcome to the official site for HyEngine - a fully-featured, cross-platform 2D game engine and editor. (Under development)
HyEditor manages assets, builds, animation timelines, entities, visual layouts, and auto-generates clean C++ gameplay classes.
High-performance 2D rendering with custom shaders, multiple windows, and fast WebAssembly builds.
Stable, deterministic physics simulation integrated directly into Entities and the node system.
Import Spine skeletons into HyEditor, configure animation states, and blend/mix at runtime.
HyEditor manages all CMake generation, source files, dependencies, and multi-platform builds.
Build your game for the browser using Emscripten — no extra code required.
Atlases, sub-atlases, bitmap fonts, audio banks, tilesets, Spine images — deeply optimized.
A clean C++ API with Nodes, Entities, animation floats, physics shapes, UI widgets, and more.
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| Editor |
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| Build System |
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