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Editor Manual

HyEditor interface overview
HyEditor's default window layout.
  • Project Explorer
    Open Projects will show up here. You may have multiple Projects open and browsable at once, but only one Project may be 'active' at a given time. All the details are provided in the Projects section.
  • Asset Manager
    The currently active Project's Asset Manager. Each tab along the top are the major asset types handled independently from each other. All the details are provided in the Asset Manager section.
  • Project Tab Bar
    All currently open Project Items from the active Project are shown here. You can cycle between them with Ctrl+Tab and each item has its own Undo/Redo stack.
  • Project Item Properties
    Shows all the properties of the currently selected Project Item in the Project Tab Bar. The properties set here set are reflected in the middle render window.
  • Middle Render Window
    The currently selected Project Item is previewed here. The renderer used here is the same renderer (HyEngine) used in your game. Previews are created by simulating the same load process as well, so it's a WYSIWYG work-flow. Pan the view with W A S D or Middle Button, and zoom with the Mouse Wheel .
  • Auxiliary Window
    The Auxiliary window is contextually used when needed. By default it'll display logs, but when an additional window is needed (like when creating TileSets), a new tab along the bottom will appear and be shown. Its visibility can be toggled with Ctrl+Space.

Editor Flow

Shows how each section of HyEditor works together.

HyEditor work flow

Open a Project Item from Project Explorer...
Shows up in Project Tab Bar, and when selected...
It will be displayed in the Project Item Properties which...
May reference assets in Asset Manager to...
Show a preview in the Middle Render Window